That's a total of 320 x 256 = 6,400 rays per mesh vertex.
Note that you can also specify a ray depth of DOT_DIM, which will treat the mesh as if it is twice as large as its actual size. This will be useful for some effects with large amounts of geometry, such as full motion blur and so forth.
Focal blur and motion blur create a blurred shadow using multiple rays per pixel. The distance to the shadow is determined using the ray's shadow casting distance with each mesh specifying a slightly different distance. The blur itself is generated using multiple rays per pixel. In either case, each ray corresponds to a direction at which the camera would be looking. For a raycast, one can specify the eye position, camera position, camera rotation, camera rotation axis, and camera aspect.
The first mesh is a normal depth-of-field ray (for objects closer to the camera), the second is a normal defocus ray for distance-dependent blur, and the third ray is used for motion blur (which could be any combination of distance and motion blur rays).
The ray direction is defined by a vector that could be any direction. To use orthogonal depth-of-field, and motion blur, the ray direction must be perpendicular to the object direction. To use defocus blur, the ray direction is simply the object direction.
If another hacker does this, then they will be able to put any game on the ps3 in a matter of minutes! and that means that Sony will be out of the console market for good. We have seen what happens when sony doesn't support games anymore. Nintendo is turning a profit, now it is time for Sony to do the same, or else they are dead.
I don't see the appeal of owning a Sony PS3, and I don't see the value of the PS3 as an entertainment device. Sony has become one of the most untrustworthy companies in the gaming industry in my eyes. 827ec27edc