I was confident in the game’s quality, but the quality is never a guarantee of success. Once I saw gamers enjoying the game at events like Gamescom and Tokyo Game Show, and during the beta test on WOTLK Gold PlayStation 4 at the end of last year, I started to get a good feeling about our chances of doing well. I have to say though, I was still surprised by just how quickly the game sold so many copies!
Despite being more approachable to new players than other games in the series, WOTLK Classic still feels like it’s full of mystery just waiting to be uncovered. There is a lot of information in the game waiting to be naturally discovered through the course of play. How important was it to you to retain some of that mystery for new players? Was that a difficult thing to balance?
It was very tricky. At its heart the game is about exploration and discovery--you learn how to hunt monsters and you also get to the bottom of the mystery in the storyline. Showing off too much of either would potentially rob players of the joy of discovering these things for themselves, and the sense of achievement and growth they get during the game. I also wanted players to share this kind of information with each other using multiplayer to communicate.
I think overall we achieved a good balance, and you can see that in the many players uploading and streaming their own best gameplay moments and discoveries. But there has been a limit on how much information sharing players can carry out in multiplayer, leaving some to perhaps give up on buy WOW WOTLK Classic Gold progressing in the game as they don’t know enough. That’s something I want to keep in mind for the future so we can better plan for that.